







WORLDBUILDING
Project




Doomed World
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Worlds of NYM
The End is Near...
"For eons, Nym has survived all manner of cataclysms and disasters, and the many Gods have maintained Nym with their Creator Threads; Threads that have now begun to unravel."
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High Fantasy
Nym is set in a classic High Fantasy setting, with all the tried and true fantasy landscapes, creatures, magic, and technologies. It is a world of diverse nations, peoples, and many small and great threats.
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Age of Adventure
The lands of Nym are vast and rich with ruins and delves steeped in forgotten history, as well as lost riches. This has created an age where adventuring Wayfarers are commonplace all over Nym.
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Waning Gods
The power of the Gods have begun to weaken, signalling the supposed End Times of Nym. While the Gods are busy trying to salvage what they can amongst each other, the mortal Kith and Kin are kept in the dark.​
NYM
WORLDBUILDING
Project


Doomed World
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the 13th VERD
The Bygone End, Returned...
"For Queen. For Empire. For Radiance. The grand Empire of Caden stands tall, as it endures this new world of darkness, and those dark nightmares that hide the deepest shadows."
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Industrial Age
The Verd is a world of scientific pursuits and advancements, set in a time of technological Industry and conflicts of Naturalism. Great nations born from the smog and flames of industrialism dominate the world through their many colonies.
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World of Storms
As long as anyone can remember, the greater seas have forever been coveted and swallowed by eternal storms. These storms were once the fear of all Mankind, until they found a way to harness their power.
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Supernaturalism
In this world of science and industry, there is little room for spiritualism. That is, until the Resurgence came, and magic returned to the Verd. Now all sorts of supernatural occurrences are found all over the world, spurred on by the whispers of a serpent's tongue stuck in the Void.


THE VERD
WORLDBUILDING
Project

Doomed World
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Shards of NUMENUA
The Forgotten End...
"Few remember what the world was before the Ashen Curse broke it apart, and only the highest Gods, the Nua, have kept the memories of Numenua before it was forever changed and forgotten by its denizens."
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Mythic Ages
Numenua takes place in a mythic fantasy setting of an ancient era, focused heavily on mythological inspirations, with an even greater focus on its innumerable Gods, and the Spirits that inhabit all things.
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Fragmented World
When the End came, all things in Numenua were broken apart; from the seas, the lands, the skies, memories, and all souls, from gods to mortals. What remains now are scattered fragments of the former world.
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Crystals & Shards
In these broken Shards of Numenua, Glass and Crystal play important parts in the greater scheme of the world. Whether it be in containing immense godly power, or in maintaining ancient, forgotten memories of the past world in their reflections.



NUMENUA
Doomed World
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Reborn SOLITUDE
The End After...
"When Ruination came, Solitude was forever changed, and its realms of splendour and Divinity were consumed by darkness. As the world died, it was reborn from the brink into a new realm of eternal doom."
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Dark Fantasy
The world of Solitude is set in a dark universe, where hope and happiness are fleeting things, and dark hearts of evil and soulless beings reign in lands forever grey and dead.
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Dying World
The Reborn World of Solitude is what remains after it was already killed once, and stillborn from its rebirth. Solitude's realms are slowly dying, as the Light wanes, and the life-force of the world's soul gasps its last breaths.
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Malignant Gods
In these lands of decay and hopelessness, only Dark Gods remain. They who fought against the Divine Gods and defeated them, inherited a world destroyed by Ruination. After the Rebirth, these same Gods still remain; sitting on thrones built on regret.
WORLDBUILDING
Project




SOLITUDE
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What program(s) do you use?
I use Photoshop.
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Can I commission you for art?
I only take on map commissions. As to whether I'm available or not, it depends. Look at my commissions page for more information.
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What is the age rating for your projects?
Generally speaking, my worlds and projects are considered mature, and contain many adult themes not suitable for young children.
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Did you make all the maps/artwork on this website?
Yes. 99% of what you find on this website I have made myself, and especially without the use of AI.
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FREQUENTLY ASKED QUESTIONS
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Are there any tutorials or guides you used to learn how to draw/make maps?
No, I am entirely self-taught through years of bumbling practice.
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Am I allowed to use/share your work in any way?
You can use and share my work in whatever way you want, so long as you don't take ownership over it, and as long as it isn't for commercial use.
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More plainly, I give full permission for people to use my work (be it what's written on this website, or my maps) in their tabletop campaigns or similar roleplay games/sessions.
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Do I need to credit you if I use your work?
It is appreciated, but It's entirely up to you. I don't mind either way.
FAQ
ABOUT THE CREATOR
I mainly take up an interest in working on writing, general design, and graphics, and I continue to practice so that I can further hone my skills to create compelling and immersive worlds. I consider myself to be quite decent at making maps, but I also want to learn how to create a larger variety of different art.
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As far as world-building goes, it is a hobby that I enjoy a lot. The whole process of coming up with ideas and adapting those ideas into worlds is not only something I find adequately cathartic, but a welcome challenge as I often need to consider how everything fits together.
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Most of all I just enjoy creating maps, and filling those maps with places, cultures, and environments, and seeing how they all fit together on paper. It is how I began my world-building journey, and how my interest in making worlds originally grew. I really like sharing my worlds, and using maps was originally the best medium for me.
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I do dearly love all my worlds, and seeing them grow from slivers of ideas into expansive universes is the best part for me, even if the process can be very, very slow sometimes, and some of my worlds can get stuck in-between my moments of focus and interest.​​
My name is Daniel.
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Sometimes I go by the name of 'Levodoom' as my internet persona.
I was born in 1990, Norway, and I started off creating worlds first when I was around 10-12 years old, when I sat down to draw various amateurish maps of lands and continents that pretty much only existed in my own head.
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In 2010, I went to 'Sunnhordland Folkehøgskule' to study Game Design for a year, where I realized that what I wanted to do with my life, was to create worlds for people to explore and go on adventures in. Not long after, in 2013, I entered NITH in Oslo to further study Game Design for another three years.
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I have always been a massive fan of video games, ever since I first tried out a game about visiting an aquarium on the good old Windows 95 PC when I was around four or five, and I have since remained extremely fond of games for the majority of my life. I particularly enjoy RPGs and Strategy games, but I will generally play whatever, and especially games filled with amazing and intriguing lore and world-building.

BIO





THE END
DoomedWorlds is a personal website and portfolio, created for the purpose of showcasing and sharing various personal projects.
Here you might find several fictional and illustrated worlds created for mostly my own use or as part of my worldbuilding hobbies. The overall aim is to create compelling and immersive works, which others might hopefully find interesting and enjoyable enough to want to explore.
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One major theme that ties all these worlds together is the concept of "the End". All the Doomed Worlds are centered around some sort of Doomsday or End Times; whether it be an upcoming End, or one that a world has managed to survive.​



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CONTACT INFO
A world-building and personal website created by
Daniel-André Sørensen
Copyright © 2025 Daniel-André Sørensen - All Rights Reserved